Banecroft Barony

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The Laws of the Land
  • A leader is responsible for the actions of their True Followers, for good or ill.
  • A spellcaster is responsible for all actions of golems, undead, netherforms they conjour, summon, posess or command.
  • Traditional foes of the Realms are not protected by Baronial Law unless a True Follower of the Barony makes an exception. This includes but is not limited to trolls and demons. As required by the Treaty of Blade, Aspis ARE protected by Baronial Law. Due to the number of orcs and goblins which have successfully entered Realms society, they are not longer considered a "traditional foe of the Realms" in law.
  • Those who knowingly, actively aid in crimes (like standing lookout) share in the guilt of said crime.
Aiding the enemy: The civilized nations of these realms frequently are engaged in quests, battles, or other efforts to protect our lands from dire threats. Those who knowingly and actively work against these efforts are acting against Baronial law. In this some judgement is called for: what one might think of as sabotage, another might see as carrying forward the banner against a greater threat or more immediate evil. Nevertheless, there are occasionally true traitors who must be brought to justice.
As part of this law, from 5/9/1005 it is now illegal to engage Nemesis Wraiths in honorable combat, until such time evidence is in hand that doing so can in some way work against Nemesis.
Murder: Scalping or otherwise arranging for someone to be permanently dead such as by hiding the body is the most serious crime in Banecroft, with the harshest penalties.
Agravated Assault: Killing someone where they can be raised relatively easily is illegal unless done while defending Banecroft or resisting a crime.

Assault: Attacking someone, possibly wounding them is illegal unless done in self-defense or while defending Banecroft. Any harm to one's person including torture, rape, and the vampiric stealing of blood or souls is covered by this law.
Slavery: Owning of another being is not an acceptable practice in Banecroft. Both possession and being the unwilling target of necromancy are covered by this law.
Thievery: Not only is taking something that does not belong to you illegal, the Baron has a particular dislike for thieves and this is reflected in sentencing. Damaging property in the form of arson, coin shaving, forgery, swindling and other property-related crimes are also covered by this law.
Poaching: In order to insure our long term health and cultivation of food resources, the Baronial Ranger (Myrddin) may place certain game off limits for hunting. Violating this ban is illegal. If you are uncertain, a list is available at any inn in Banecroft, the Tower, or ask any True Follower or member of the Borderguard. It is rare that a ban is in place, but they are occasionally necessary. Current Ban, as of 3/03: No Ban

Tax evasion: All in Banecroft do their part, citizens and residents. Those who produce anything in Banecroft are required to give some of their production to the Barony. This is usually a nominal percentage, unless there is special need. To encourage the trade that flows through Banecroft (which brings in wealth indirectly to our inns, farms and craftsmen) there is no tax on moving goods through Banecroft.
Heraldry: One may only wear the heraldry, blazon, medals or other honorifics that one has earned. New herladry must have two points of heraldric difference from existing heraldry.
Judgement and Sentencing
Judgement and Sentencing are carried out by the Baron. The Baron has been known to use magic to simplify the judging of difficult cases. If the Baron is not available, the accused will be judged by the highest ranking True Follower available, unless a True Follower is the accused. The accused has the right to appeal for another ruling from a higher ranking True Follower, but will have to surrender to custody until one becomes available. If the accused is considered too dangerous to hold or tries to break from custody, the original judgement will stand. If there will not be any higher-ranking True Follower available in a reasonable time, the judgement stands.
Sentencing is in two parts. First, the guilty party must restore, return, heal or fix whatever was lost by their crime. Second, an additional punishment will be set as a deterrent and to protect society. If they cannot or will not do the first part, then the second part will be far more serious. Deterrents include fines, jail time, exile, (breaking exile is a crime) and execution.
Communication
Baronial messengers are volunteers from the Borderguard. Despite the [relative] dangers of messenger duty, many volunteer for the chance to travel on the Baronial budget. Of the volunteers, the messengers are chosen for their charisma and running ability. The rationale is this: messengers must be couth enough not to make the Barony look bad to the other party. Also, while not expected to run to their objective, being swift of foot and strong of wind is a better defense against the dangers of the road than the short sword and Baronial favor they are issued.
Health
The most experienced Baronial healer has the responsibility of seeing to the health of all the residents of the Barony. The Barony goes to extra trouble to see that the commoners are in good health. If the needs exceed the skills of the Baronial healers, they have been known to contract help from nearby Chimeron. Healers passing through the Barony have a standing invitation to hospitality at the Tower, especially those with rare spells like 'cure disease'. Mel the innkeeperess knows of this deal, but doesn't mind turning potential business to the tower, because she gets a tax credit for referring powerful healers to the tower equal to a night's lodging, and she can still rent out the room to someone else!
Mysteries
The Baron has become resigned to the presence of the Aspis victory monuments on the Borders of Banecroft. Since he cannot destroy them, he has adapted them. All three obelisks now are the site of the Borderguard's resupply posts. A log cabin at the base of the obelisk, and a ladder running up it to a platform built around the top of the obelisk. Sticking above the treetops, these 'crows nests' afford the Borderguard a great view of the borders. Thank's to Veros's heroic actions on the expedition to the Dark Future, the dangers of these obelisks are believed to be disarmed.
Since the Baron's sacrifice of his claim to the westernmost lands of Banecroft during the ritual to restore Sir Pyr, one of the obelisks is now outside of Banecroft. Because no settler wished to occupy a building attached to a rune covered, mysterious obelisk, the Borderguard removed their supplies and dissasembled their base.
Dangers
The woods in central Banecroft are not safe to lone travelers, as there are goblins and some rarer monsters in the wilds. The Baron had an understanding with the resident Troll King, to the effect of "Leave my people alone and I won't call for our allies and friends to muster in Banecroft to destroy you." However, the machinations of Illinar changed things. The troll king, empowered with magic from the Illinarean advance force, attacked Nadina. Baronial forces, aided by travelling adventurers, defeated that attack and the Baron slew the troll king.